
Purchase of game plans comes with documentation and authentic soundtrack $1000.00 Canadian
Closing July 17 - Book Now

MYSTERY ALLEY
1 Room Gameplay - min square footage aprox 220-250 sqft
Highlights: tech with 3 windows that open various ways, a fuse box panel game, 3 voice recorders with witness statements, solved case that is tech based. 8 games to meet the themed. 2-6 Player 50 min
You are part of a team that has been called into investigate the death of Detective Stanson who met his end in the dark alleyways of the city during a routine burglary investigation. The locals were not willing to talk to the first round of investigators so the guys at LCPD are hoping you team will be able to make the difference. Will you collect the witness statements and crack open the case?
2-6 Players
40% Escape Rate
DIFFICULTY LEVEL 2.5/5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Andrew Morley
Themed Sound Creator: Richard Oliver
HANSEL AND GRETEL ESCAPE
1 Room Gameplay, min square footage aprox 220-250 sqft
Highlights: Two Cages in game play, magnetic maze puzzle, candles that operate with tech, witches oven, lolipop game. 2-6 player 50 min
You and your group were lured into a witches lair. The same lair Hansel and Gretel were in. The Witch would make candy, potions and practice spells on Hansel and Gretel for entertainment.Hansel and Gretel escaped and left clues on how to get out.. Will you take an opportunity to escape while the Witch is away? Will you get out before the Witch comes back?
2-6 Players
DIFFICULTY LEVEL 3.5 / 5
18% - Escape Rate
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Richard Oliver


10--16 Degrees (not freezing Feels like a fridge door opened) Warms up through game play.
VIRUS OUTBREAK
2 Room Gameplay - min square footage aprox 350 sqft
Hightlights: Optional scare room (people love it) hidden second room, prop dolls, etc. 2-6 Player - 50 min
There has been an outbreak of a dangerous virus at Lockdown. You and others are trapped in the lab. You have 50 minutes to find the cure before you are exposed, or attacked by Zombies if they get into the room. The antidote is somewhere in the room. You have to find it.
Has some unique and ingenious puzzles.
2-6 Players
18% Escape Rate
DIFFICULTY LEVEL 4 / 5
Themed Room Design by: Lockdown Design Team
Themed Game enhancement by: Tammy Oliver-McCurdie
Themed Sound Creator: Richard Oliver
BELOW ZERO
3 Room Gameplay - min square footage aprox 350 sqft
Highlights: first room (freezer) can have airconditioner, physical can game, 3 stage Bomb, Key pad mag lock for door. 2-6 Player 50 min
You and your group have been taken by the mob and find yourself in a freezer. There is a note about a bomb. You have 50 minutes to find and disarm the bomb and escape before the mob comes back. Will you find the bomb in time? Will you disarm it? This is a chilling thrill!
2-6 Players
DIFFICULTY LEVEL 4.5 / 5
10% Escape Rate
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Richard Oliver

Physical ability - maneuvering over lasers, crawling

Heist
3 Room Gameplay - min square footage aprox 400 sqft
Hightlights: RC Car game, crawl space to get into bank, laser game, diamond box with 2 stage game play (gold bricks and keypad that lifts up diamond box). 2-6 Player 50 min
The mafia somehow got their hands on the construction of this building and have installed a hidden entrance from
this room into the vault. They now must leave the dirty work to you. If you want to be a part of the family, you must get into the vault and take the prize. They have built the doors, you just have to figure out how to open them and get through the vaults security system. Fail and they will wipe their hands clean of you; succeed and your team gets to keep a prize, plus…. welcome to the family!
2-6 Players
20% Escape Rate
DIFFICULTY LEVEL 3.5/ 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Andrew Morley
Themed Sound Creator: Liquid Lab productions
Curse of Sleepy Hollow
4 Room Gameplay - min square footage aprox 400 sqft
Hightlights: Headless horseman, can be a scare room. graveyard game play, coffin, props to scare. 2-6 Player 50 min
A curse has fallen over sleepy hallow and noted members of the town have been decapitated. Icabod crane has been tasked with putting an end to it. Will your team be able to help him solve the mystery. Will you keep calm and keep your wits in the face of faceless danger to end the curse, or will you lose your head in the chaos.
2-6 Players
18% Escape Rate
DIFFICULTY LEVEL 4/ 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Devon Bradshaw
Themed Sound Creator: Richard Oliver


Physical ability - low. steadiness on feet, stairs
Room Moves and shakes
Quest for the Sword
2 Room Gameplay - min square footage aprox 350 sqft
Hightlights: Knights of round table tech game, three piece sword game, rock game, posion game, etc. 9 games. 2-6 Player 50 min
Your team found information that Merlins hid the sword “Excalibur” is in this castle. Excalibur is the finest sword ever crafted, it has the power to slay anything, mortal or magical, living or dead. Merlin hid lots of important things and often left himself clues on where to find them. Only a true knight can find and unlock the secrets of the sword. Will you?
2-6 Players
35% Escape Rate
DIFFICULTY LEVEL 2/5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Dean Wolfe
Themed Sound Creator: Richard Oliver
Floor 13 Elevator - Motion RM
2 Room Gameplay - min square footage aprox 364 sqft
Hightlights: Motion elevator (room moves on airbags) with sound effects and TV mounted on floor, with electric mag lock games, a button panel game, computer for lobby game, etc - 2-6 Player 50 min
You are in a hotel on the 13th floor. You are going for dinner at the Fruits and Wines restaurant. When you all step into the elevator, the door starts closing and you hear a big bang……. A bomb went off! The elevators seems out of commission, the floor starts shaking. Will you make it to the main floor lobby? Will you escape in time?
2-6 Players
25% Escape Rate
DIFFICULTY LEVEL 3/5
Full Motion Escape Room
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Liquid Lab Productions

PG 13 - Gorey, Creepy sounds
physical ability:
Crawling & crouching.
Padded Room Escape
6 Room Gameplay - min square footage aprox 300 sqft
hightlights: 3 padded rooms (2 can hear eachother, 2 can only see eachother) two crawl spaces to escape, and one mental hospital area with blood bank electric game, needle game on prop, etc 2-6 player game minimum 3 person - 50 min game
Your families put all of you in a padded room after hearing each of you speak of being captured by a Witch, where you were caged, spells were preformed on you, etc. You know you can't stay here, as you believe the witch performed spells that if you are in one place without each other for more than 50 minutes she can find you. Catch is, your separated in 3 different padded rooms in the Hospital. Can all of you get to the main hospital area? Can you find each other in time and escape together?
22% Escape Rate
DIFFICULTY LEVEL 3.5 / 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Liquid Lab productions

Secret Agent 55
2 Room Gameplay - min square footage aprox 250-300 sqft
hightlights: phone prop where you dial a number, magnetic book prop, finger print prop, hand print prop, key pad to open secret door, map puzzle game, etc. 2-6 player game 50 min
Secret Agent 55 has been laundering money from government agencies to an illegal foreign oil company run by a mysterious figure known only as "The BOSS". Your team's mission is to find the whereabouts of Secret Agent 55 and uncover the identity of "The BOSS".
22% Escape Rate
DIFFICULTY LEVEL 3.5 / 5
Themed Room Design by: Lockdown Design Team
Themed Game Enhancement by: Tammy Oliver-McCurdie
Themed Sound Creator: Liquid Lab productions
The Study
2 Room Gameplay - min square footage aprox 325 sqft
Hightlights: Good intergration of book and focus on game, hidden fireplace door to secret room, scroll, coin game, hidden puzzle, etc
2-6 player game - 50 min
You and your group are on a tour in another county. Your group ventures off during lunch to an old abandoned building. You find yourself in this amazing study. Suddenly the door closes, wierd sounds start happening and the door is locked. You need to get out before your bus leaves and your trapped in this spooky place forever.
Will you get in out time? Will you escape?
18% Escape Rate
DIFFICULTY LEVEL 4/ 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Ricky Oliver

The Prison Escape
1/2 Room Gameplay - min square footage aprox 300 sqft
Hightlights: Jail cell in room. Option to give customers prison outfits, handcuff prisoners, low tech with 2 keypads in room.
2-6 Player game - 50 min
You and your cell mates are locked in jail. You hear a riot break out in another area. This is your opportunity to escape. The warden on your cell block leaves. You hear him tell his colleague he will be back in 50 minutes. He locks the area door behind him.
You and your team have 50 minutes before the next scheduled check to escape. Will you escape your cell? and the wardens office in time?
22% Escape Rate
DIFFICULTY LEVEL 3.5 / 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Tammy Oliver-McCurdie
Themed Sound Creator: Ricky Oliver


Trapped in Space
3 Room Gameplay - min square footage aprox 250 sqft
Hightlights: Rudimentary Artifical Intelligence (players interact with Madman on spaceship though computer and have to feed it information while playing other games to complete), Laser table space theme game, 9 button game, wire game and pipes the put together to get code, etc. The last room is small airlock and when players open sliding door they need to close it to get out. Air fan is directed on players for immersion. Fun!
2-6 Player 50 min game. Can add items to make 60 min.
An abandoned space ship is generally a good way to play hero and earn quick credits. For a crew down on their luck the impulse to explore is fueled by the latter. Unfortunately this time the ship wasn’t so abandoned. Now your crew is trapped by a crazed madman with full control of the life support systems. Can you solve his puzzles and beat him at his own game. or will you run out of time… and air
28% Escape Rate
DIFFICULTY LEVEL 3.5/ 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Devon Bradshaw
Themed Sound Creator: Ricky Oliver

The Haunted Manor
2 Room Gameplay - min square footage aprox 250 sqft
Hightlights: Skeleton Key table, Ouiga board that move to show code, cool scare props in game, Disk puzzle, Firewood game, furniture with hidden compartments, wand puzzle, TV that when people sit down on it the TV scares and screams at them with a code.
Your group has been stranded on a dark and stormy night, with no shelter and no where to go. Through the spark of the lightening you spot this old manor on top of the hill in a distance, looks abandoned. As the storm grows in intensity you decide to check it out. You pound on the door, but it swings open. Your group explores the manor slowly and enter a room where the door is proped open by a chair and the fireplace is already lit. You may not be alone? Suddenly a gust of wind comes, knocks over the chair and slams the door to that room. When you check it is locked. While exploring the room you quickly become aware of a dark prescence. On the wall is written "when the door shuts it releases the spirit and the only way to open it is to......
Others who escaped before left trails of information.
Will your group figure out how to get out?
? Escape Rate
DIFFICULTY LEVEL 3.5 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Alanna Mckenzie
Themed Sound Creator: Liquid Lab productions

VIRUS 2 "How it was made"
Prequel to Virus Outbreak
2 Room Gameplay - min square footage aprox 350 sqft
Hightlights: Optional scare room (people love it) hidden second room, prop dolls, Maze table 2 play min, 5 colored puzzle with periodic table elements on it, Centrifuge, mirror test tube game, and head scan game, etc. 2-8 Player - 50 min
You are scientists, sent by Canadian Disease Control, to assess the findings of Dr. Noxious Blight who was researching a strange and aggressive new virus. When your group assessed the file, the data shows that if this virus spreads it could wipe out all human kind. When you arrive at the facility, you learn that an accident has occurred in the lab resulting in the death of a number of lab techs. Since then, the doctor has locked himself in the lab and hasn't been heard from in days. Now people are getting sick, some missing, and Dr. Noxious Blight's research is more vital than ever.
Can you find the doctor in time? Will your group save humanity?
Has some NEW and innovative puzzles
DIFFICULTY LEVEL 3.5 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Alanna Mckenzie & Jeff Powers
Themed Sound Creator: Ricky Oliver

Total Confinement
"Behavioural Treatment Facility"
4 Room Gameplay - min square footage aprox 375 sqft
Hightlights: Optional scare room (people love it) A Game with strategy where players start off in opposite ends and can see each other through cell doors. However they have to pass something to each end using tools. Then they get into electro shock area and find there way into control room where their is a door out to the hospital hallway. Door will not open until you test the electric chair first.... 2-6 Player - 50 min
Year is 1948, this prison has turned into a behavioral treatment facility where electric shock therapy is still used on patients with extreme behavior. There was an incident in your area of the facility and the inmates have obtained control. They have now locked you and your group in the electroshock therapy area between two cells. While the inmates are engaged in their activities to take over the entire facility you know they will soon be back to impose the same therapy they experienced. Time is ticking......
Wait!, you notice someone engaged the electroshock therapy room from the hall, whereas the door is locked inside until electro-therapy is complete. Will you escape before they get back? Will you escape without being shocked?
(safety note:you are not actually shocked..however you might feel and hear you are)
DIFFICULTY LEVEL 2.5 5
Themed Room Design by: Lockdown Design Team
Themed Game Creator: Sydney Oliver McCurdie
Themed Sound Creator: Ricky Oliver